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DIGIMUSE ENTER BEST PRACTICES


MED Museum of the Sea and Ancient Navigation

Description

Event:
LiveArt
Target group:
Public audience
Purposes:
• Enhancing Lazio's cultural sites • Offering a tool for innovative fruition • To make the visiting experience interactive and immersive • Promoting cultural and scientific dissemination
European initiative reference:
Call for proposals L'impresa fa Cultura - Fondo Europeo di Sviluppo Regionale Regione Lazio POR FESR 2014-2020 action 3.3.1 b.

Info

Italy Italy
Space Needed: Medio
Activity:
The museum preserves and enhances the archaeological evidence from the port of Pyrgi. Seven rooms house more than one hundred exhibits distributed along an exhibition and didactic route that introduces the visitor to the theme of underwater archaeology and ancient navigation.

Contact

Email info@castellodisantasevera.it Telephone: 06.3996.7999

Strengths

  • Innovative and highly interactive mode of use
  • Possibility of providing in-depth insights and exclusive content at multiple levels
  • Improvement of the organisation's image in terms of efficiency, modernity, and availability

Weaknesses

  • High initial investment cost
  • Expensive maintenance

Digital Solutions

  • Platform for the creation of interactive three-dimensional environments
  • Portable Virtual Set

Methodology

The Live Art system allows the production of multimedia content, which the visitor can access by connecting to the museum's network and scanning QR codes. These will provide additional information on selected objects in the museum, which will be represented three-dimensionally.

The live art system provides for the realisation of several functions, for example:

Gesture recognition:

  1. Download the Kinect for Windows SDK 2.0 (https://www.microsoft.com/en-us/download/details.aspx?id=44561)
  2. Run the installer
  3. Connect the Kinect-v2 sensor; the necessary drivers will be installed automatically
  4. Run the SDK Browser 2.0; select "Kinect Configuration Verifier" to check that the sensor is working properly.

For other available functions, see the manual in the useful links.

Resources needed and start-up costs

The following resources will be needed to develop the Live Art System:

  • A team consisting of a storyteller, a director and developers
  • A camera: from 100 euros
  • Green screen: 115/150 euros
  • PC: from 200 euros
  • Wireless microphone: from 100 euros
  • QR code
  • Total cost: from 20,000 euros

Possible low cost solution

It is possible to use cheaper tools, such as:

  • a webcam (instead of a camera): 10/30 euros
  • green photo wallpaper: 20 euros
  • ice cream microphone: 20 euros
  • There are several sites where you can generate a QR code for free. One example is QR Code Generator.
  • It is possible to download pre-made virtual sets, an example is iStock www.istockphoto.com. Subscriptions vary depending on the download material: 20/200 euros

Transferable innovative principles and methods

1. Making the user participate through sensory experience

Thanks to virtual reality, the visitor becomes the protagonist of the museum visit where, through the interactive component, he or she can explore the collection and relive scenarios from the past. The platform, enriched with 3D reconstructions, allows the user to relive the history linked to the objects displayed in the museum's showcases, reproduced digitally.

2. Funding innovative entrepreneurship for culture

The 'LiveArt' project was realised by Ecubit, a company specialised in the design and realisation of technologically advanced systems in the field of virtual reality, augmented reality, multimodality, and cross-media. One of the objectives of this project is in fact to support companies that research and experiment innovative systems for the enjoyment of culture, meeting the needs of an increasingly prosumer public.