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DIGIMUSE ENTER BEST PRACTICES


Spod Lady

Overview

Objectives:

Engage New and Younger Audiences

Target group:

Youth aged 12 and above and adults

Info

Organisation name: Teatr Ludowy
Poland Poland
Activity:
dramatic theatre, educational activities, community engagement
Funding sources:

Creative Europe Programme

Contact

rezerwacja@ludowy.pl,
Link to initiative:

Strengths

STRENGTHS
Low-Tech, High-Engagement Model
Uses minimal technology (mostly analog props and settings) combined with a lightweight digital app, keeping costs and tech barriers low while maximizing immersion.

User-Friendly Digital Layer
A web-based app provides intuitive character and role management without overwhelming the experience with complex tech.

Educational and Locally Relevant
Grounded in a city’s real history, it connects directly with local identity and civic memory, making it highly relatable and easily adaptable in local communities.

Blended Formats (Theatre + Game + Education)
Combines storytelling, gameplay, and learning, an attractive, dynamic formula for school groups and younger audiences.

Modular and Scalable Format
Can be implemented in small venues, libraries, or community centres—ideal for cultural operators with limited infrastructure.

Modular and Scalable Format
Can be implemented in small venues, libraries, or community centers—ideal for cultural operators with limited infrastructure.

OPPORTUNITIES
Cross-sector Partnerships

Collaborations with educators, local historians, and accessibility experts can enhance relevance, inclusiveness, and reach.

Growing Demand for Participatory Culture
Audiences increasingly seek interactive, co-created cultural experience, especially youth

Funding from Inclusion & Digitalisation Programs
Aligns with priorities in EU/national funding around digital inclusion, youth engagement, and cultural accessibility.
 

Weaknesses

WEAKNESSES
Staff Expertise Requirements

Successful delivery depends on a multidisciplinary team (theatre direction, LARP design, education, digital facilitation), which small organisations may lack in-house.

Limited In-House Digital Capacity
While the digital layer is modest, even basic app development or UX design can exceed the skills or budget of smaller organisations.

Complex Planning and Facilitation Needs
Designing coherent, immersive, and participatory narratives with open-ended structures requires significant preparation time and facilitation training.

Resource-Intensive for First Implementation
Custom scripts, character sheets, props, set design, and onboarding procedures represent a heavy initial investment of time and creative labour

Limited Audience Throughput
Due to the participatory nature, group sizes are small. This limits audience volume per session, making scaling or monetization harder for small operators.

THREATS
Low Digital Literacy in Some Communities

Target audiences (especially older adults or underserved populations) may face barriers to using even basic digital interfaces.

Competition from Heavily-Funded Digital Products
Flashier digital experiences (VR exhibitions, high-end escape rooms) may overshadow low-tech LARP-based initiatives, despite the latter’s educational value.

Limited Pool of Experienced Facilitators
Few professionals are trained in LARP facilitation with a focus on inclusion and education, making scaling or replication dependent on rare expertise.
 

Digital Solutions

Custom Web Application
A dedicated web application was developed to support the LARP (Live Action Role-Playing) experience. This application likely serves multiple functions, such as providing character information, guiding the narrative flow, and facilitating participant interactions.

User Experience (UX) and Interface Design
The application's UX/UI was meticulously crafted to ensure intuitive navigation and engagement. Specific roles in UX writing and information architecture were undertaken to optimize the user journey within the digital platform.
 

Demonstrable positive impacts

  • By integrating Live Action Role-Playing (LARP) elements, the project has successfully attracted younger audiences, encouraging their active participation in theatrical storytelling.
  • The initiative has pioneered new forms of narrative by combining traditional theatre with immersive technologies, setting a precedent for future cultural projects
  • Focusing on the Nowa Huta district's history, the project has fostered a deeper connection between the community and its cultural heritage

The initiative's active participation in prominent cultural events and its alignment with contemporary educational and technological trends underscore its success and influence.
 

Skills & knowledge required

Knowledge

  • Knowledge of interactive web apps, digital storytelling platforms, and mobile-responsive environments
  • Basic understanding of UX/UI principles
  • Awareness of tools for managing character databases, audience flow, or guided interaction
  • Knowledge of informal learning principles
  • Understanding of LARP (Live Action Role-Playing) mechanics

Skills

  • Basic UX/UI design or ability to collaborate with designers/developers
  • Use of digital platforms for:
  • Content deployment (e.g., websites or in-app storytelling)
  • Participant onboarding or role assignment
  • Designing immersive experiences with clear objectives

Attitudes

  • Comfort in sharing authorship with participants
  • Willingness to experiment with hybrid formats that combine analog and digital
     

Transferable innovative principles and methods

“Teatr Ludowy spod lady. Opowie?ci z Nowej Huty” is an immersive theatrical Live Action Role-Playing (LARP) experience set in a stylized 1960s Nowa Huta. Designed for youth (12+) and adults, the project invites participants to step into the lives of fictional shopkeepers, customers, officials, and workers, all entangled in the complex socio-political atmosphere of a socialist Polish neighbourhood.

This initiative is part of the broader Creative Europe–funded PlayOn! project, which supports immersive and digital storytelling practices across European theatres.

The LARP experience is supported by a digital platform introducing participants to the game, the plot, the key characters, and the locations. It helps participants get prepared for the in-presence gameplay in the theatre under the actors’ guidance.

Rather than observing a performance, participants become the characters, shaping the outcome of the story through real-time decisions and interpersonal dynamics. The narrative evolves based on how each individual performs their role, interacts with others, and navigates scripted objectives or ethical dilemmas.

Innovative and Transferable Principles

1. Role-Play as a Tool for Historical Immersion
Participants assume historically inspired roles rooted in local, working-class life in 1960s Nowa Huta. In the LARP, the audience becomes part of the action. They play characters such as shop assistants, customers, or party members, experiencing themes like censorship, solidarity, and daily life under socialism.
Transferable to: Museums, heritage sites, wishing to use re-enactment and character-driven education to make historical events more tangible and empathetic.

2. Interactive, Participant-Led Narratives
Instead of a scripted plot, the narrative unfolds based on the participants' decisions and improvisation. The storyline is open-ended, with multiple outcomes possible depending on how characters interact and resolve their internal dilemmas.
Transferable to: Any cultural or educational format seeking to prioritize agency, self-expression, and active learning—particularly effective with youth, neurodivergent individuals, and socially excluded groups.

3. Blending Theatrical and Gaming Structures
The experience borrows elements from games: role assignment, conflict resolution, time-based missions, and a “sandbox” world. Participants receive character sheets and objectives. There is no passive observation; everyone is involved in storytelling, like players in a narrative video game or tabletop RPG.
Transferable to: Cultural institutions looking to merge performative arts and gaming to build participatory learning experiences.

4. Focus on Place-Based Storytelling
Grounding the story in Nowa Huta’s socialist past connects participants to the specific socio-political context of the district. The setting (a delicatessen) is symbolic: it reflects the scarcity, ideology, and community bonds of the time.
Transferable to: Local histories and marginalised narratives that can be rediscovered and reinterpreted through performance and participation.

5. Social and Emotional Education Through Fiction
Using fictional characters and dilemmas to explore real issues—social class, power, conformity, friendship, and fear. Each character has a backstory and a personal challenge. Players experience moral and emotional conflict in a safe, fictional space.
Transferable to: cultural organisations and programmes aimed at developing empathy, emotional intelligence, and critical thinking.

6. Inclusive Design for Non-Professional Participants
The LARP is not for trained actors but everyday people—students, locals, teachers. Scenarios are written in accessible language, and facilitators help ease participants into their roles.
Transferable to: Wider community and participatory projects, especially those involving disadvantaged or less culturally engaged audiences.

Methodology

The Spod Lady initiative blends immersive theatre, Live Action Role-Playing (LARP), and lightweight digital support to deliver a deeply engaging educational experience. Core elements of the methodology include:

  • Role-play in historical settings, placing participants in 1960s Nowa Huta as fictional citizens experiencing real socio-political themes.
  • Interactive, participant-driven narratives, where each session’s outcome depends on player choices and improvisation.
  • Game design principles (missions, character sheets, objectives) embedded within a theatrical environment.
  • A custom web app introduces the storyline, roles, and LARP mechanics before the in-person event.
  • Facilitated workshops and in-character roleplay enable social learning around power, identity, and historical context.

This model is highly participatory, emotionally immersive, and adaptable to local stories or educational goals.

Resources needed and start-up costs

Though lower-tech than VR or projection-heavy projects, Spod Lady requires a creative and well-organized setup:
 

Core Resources:

  • Web application for character briefs and onboarding – €2,000–€10,000 (or open-source adaptation).
  • Printed character sheets, costumes, props – €500–€2,000 (reusable).
  • Set design or transformed venue (e.g., delicatessen) – depends on scope, €1,000–€5,000.
  • Script and narrative design – labor-intensive but reusable; can be done in-house or via collaboration.
  • Training for facilitators – €500–€2,000 for initial sessions/workshops.
  • Technical team (for app support and UX) – may require freelance UX/UI help if not in-house.

Estimated Start-up Cost:

  • Approximately €5,000 to €20,000, depending on the scale and whether elements like the app are custom-built or adapted from existing tools.

Possible low cost solution

A low-budget version of Spod Lady can still preserve its essence using simple adaptations:

  • Skip the custom app – instead, use Google Forms or a free website (like Carrd or Notion) to share character profiles and game instructions.
  • Use community spaces (libraries, classrooms, empty storefronts) instead of building elaborate sets.
  • Repurpose thrifted costumes and props, reducing visual production costs.
  • Leverage volunteers or drama students to help facilitate and play anchor characters.
  • Use printed handouts or QR codes instead of a web interface for onboarding.

Estimated Low-Cost Implementation:

  • Around €500 to €2,000, primarily for printing materials, minor props, and facilitator stipends.

This stripped-down approach maintains the core participatory and educational goals while making it feasible for smaller communities or cultural organizations with limited funding.
 

USEFUL LINKS / FURTHER REFERENCES

PLAYON! Project https://play-on.eu/
Other examples of productions based on immersive outreach https://play-on.eu/immersive-outreach/